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, #### stb #### & Institute for Posttayloristic Studies present: _ ____ ____ ___ ___ __ ____ __ ____ ___ ___ __ / \ / ___| / ___|_ _|_ _| \ \ / / \/ | |___ \ / _ \ / _ \ / /_ / _ \ \___ \| | | | | | \ \ /\ / /| |\/| | __) | | | | | | | '_ \ / ___ \ ___) | |___ | | | | \ V V / | | | | / __/| |_| | |_| | (_) | /_/ \_\____/ \____|___|___| \_/\_/ |_| |_| |_____|\___/ \___/ \___/ ============================================= The FOOTBALL WORLD CUP '06 - ============================================= "The best, most ridiculous, most redundant graphical implementation of ASCII!" ABOUT - a brief intro ====================== "Clearly this is what the internet was invented for!" (The Inquirer) The Football World Cup - LIVE ON TELNET! ASCII-WM - a media prank and (pirate) live broadcast of the FIFA Football World Cup 2006 from June 9th to July 9th in plain ASCII-text-characters served via Telnet. Each of the 64 football matches was transmitted live as high-resolution stream of 80x24 characters ASCII-Art including machine-translated subtitles in a wonderful "denglisch" and the up-to-date score information. Closing the circle - LIVE ON TV! In addition, the ASCIIfied live-remix and manipulation - of what once had been a normal Television broadcast - was finally fed back again to Television on OKTO (Vienna Community Television) for the four final matches in July 06 with a female text-to-speech voice reading the cross-translated subtitles. Now - the Archive .. Certainly the World Cup is over now and the live-stream is history. However, you may download a game from the archive and play it locally or watch a random game with Telnet or netcast like it would be live (be sure to read the HOW-TO, if you don't know how to use telnet ..) $~: telnet ascii-wm.net 2006 ------------------------------------------------------------------- comparison and demonstration: (img from juber.de) ------------------------------------------------------------------- STATS ===== With (nearly no) announcement of ASCII-WM beta - a couple of hours before the opening match - it spread massively trough mailing lists, blogs, chats and articels: 20 concurrent users during first match were followed by 200 during the second match, going upward rapidly and overloading the server quite soon. Adding an additional mirrow was unable to fulfill the requests at its peak serving more than 1000 cuncurrent telnet streams (leaving much more connection attempts aside) and 90.000+ web visits on a single day. People were watching it in offices, at home and during lectures - be it for fun or sometimes takeing it (in the lack of real online streams?) as a serious online broadcast service. Leaving a lot of potential users unsatisfied made this service somehow exclusive - at least for a while - and led to a lot of screenshots and movies popping up everywhere to be exchanges and some actually seemed to learn how to program their first while loop :) After the first hype and with an additonal mirror in germany it somehow stabilized at approx. 500 (weekend) to 700 concurrent users during match time. Final statistics after one month of world cup (ascii-wm.net - servers): 15.000.000 (served) telnet connections 3.200.000 web hits 590.000 web visits ------------------------------------------ ~ 3,0 TerraByte (text) traffic ------------------------------------------------------------------- ARCHIVE ======= Archived Games - in gzipped Blinkenlights-format. (install or see blinkperl for information on detailed requirements, then you can use asciiwm-zplay.pl to directly play the zipped file) |